![]() Some people have asked me to make versions for them that modified or removed some small thing that they didn't like, because it was a glaring flaw in something that they otherwise loved. The final version will have much more significant map changes (it'll be awesome and still flow perfectly, don't worry).Īs more and more feedback came in, I realized that custom builds are a good extension of the Project Base idea. As of PB version 0.7, I started making edits to the map, but only to add new content and shortcuts to what was already there. Because PB mostly used Super Metroid's original map, it seemed appropriate to change everything else besides the map that I could, and then undo or adjust the edits that don't seem well-received over time. Many edits were made just for the sake of making them. I kept speedrunners in mind from the very beginning while making some of PB's earliest changes, and I still like to gather feedback and opinions from experienced Super Metroid players when I can. PB still resembles the original Super Metroid enough to be used as a base hack. The earliest sloppy releases of PB were well-received, so I kept adding more features, and updates started taking longer and longer to release. It was squishy_ichigo's Vanilla++ hack that gave me the initial idea for PB because it only changed stuff like color palettes and physics (and removed walljumping, lol). I came up with the name “Project Base” because the earliest version was intended to be a simple base hack that others could re-hack, which changed the palettes & physics of the original Super Metroid, and nothing more. ![]()
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